The interface was a sequence of decisions
Most product-design work starts with a visible interface. Here, the interface was a conversation and the product was the decision architecture behind it. Before placing an element, the MCP needed to understand the request, identify what was missing, choose the right primitives, establish a visual system, build, and check its own work.
That made orchestration feel close to UX architecture. Both turn intent into a navigable path. Both decide what the system can infer, what it should reveal now, where it needs confirmation, and how it recovers when the result is wrong.






